Hey! Here's my next project I'm going to work on. I decided to pick something with less armor and gear so I can focus more on the anatomy aspect of the character. Therefor, picking something in tight clothing will help pull that off. Here are some of the references I gathered for the final look of the character: Since I'm…
- UPDATE 7/16: Project Finished - Greetings humans! Starting a project thread for hopefully a quick turnaround on a new model. Tackling a cartoony, stylized Spider-Gwen on the recommendation of my significant other (she's super excited about Marvel's new wall-crawler). I could easily sculpt this girl out, but I really…
Trying to squeeze in time to do personal work after my work hours. Only have around 4 hours a day so i'm starting a new piece while finishing an old one. Here's a fanart of a recent comic variant cover i recieved illustrated by j scott campbell (Spider Gwen) : Quite rough right now and im spending alot of time fiddling…
Hello Polycount! I've been watching this site for a while now and thought it was about time to post a project of my own. I'm hopeing to get some feedback and suggestions. I was inspired by the "Spider" concept art from Star Citizen and decided to make an interior scene based on its look and feel. Some of the inspiration…
That kind of depends on two things. 1) How you rigged up the siders and what they are interacting with inside the material? 1a) Is it adjusting the UVs on the mesh, or UV offset values for the map in the material? 2) How comfortable are you with scripting? The first idea that jumps to mind, is to use a callback that sets…
I am having an issue with CE3 where I create a cloth entity and follow all of the steps listed in this tutorial http://www.crydev.net/viewtopic.php?f=291&t=35508 This is the only tutorial I have been able to find that helps me. I am trying to create an entity (spider web) that reacts to the level wind or a wind volume. I…
Yeah, cool stuff. This movie had some of the best spider-man swinging and action scenes, and best version of the costume too IMO. Too bad it's by far the shittiest spider-man movie in almost every other regard. Seems like they were too fixated on setting up sequels they forgot to think about actually making this movie good.
Shadow's Spider is a cross platform realtime 3d rendering application. It's built around OpenGL 4.5 and Qt. FEATURES* intuitive, fluid interface * multiple page attribute editor with radial popups * translate, rotate, scale gizmos * PBR-ish IBL workflow * Up to 3 lights Video demo at https://youtu.be/ll6h43GsIdM Git at…
Hello all! I'm working on a making a boss-like mech and would like some additional feedback. I came up with a kit bash concept to get me started in a direction and have adjusted to fit the boss-like criteria. I have a lot of different working parts to make the mech as logical as possible. The legs I imagine are similar to…
Legs look too small to support the body. If you look at real spiders they do have one big bit but its not that huge and normally stops at the legs that all meet up at the same spot rather than at different points along the body and are normally thinker in comparison. If that thing stood up it's legs would snap in half. Is…