Hello Polycount!
I've been watching this site for a while now and thought it was about time to post a project of my own. I'm hopeing to get some feedback and suggestions.
I was inspired by the "Spider" concept art from Star Citizen and decided to make an interior scene based on its look and feel.
Some of the inspiration for the design:
The hallway so far:
Some texture sheets:
That's whats done so far.
To Do:
-Decorations (Pipes, wires, sci-fi gizmos)
-Exterior scenery
-Particle emitters (Vents above doors)
-Props
-Lighting and atmospherics (Fog, etc.)
I look forward to hearing what everyone thinks of it so far and hearing about how it could be improved.
Replies
FIXED
I'd add more dirt & decay - grime in the corners, oil stains in the halls; that sort of thing.
I'd also add definite indications of neglect - missing access panels, water or steam coming from patched pipes, broken or dangling lights.
I agree about the dirt and decay. I'll make up some decals to add some more unique detail.
I'll tackle the third point next, I still need to make a set of modular pipes and wires. I'll make some alternate wall modules with missing panels.
Added some decals, props, missing panels and wires (Still more to do)