I'm trying to create an alpha by using grabdoc on a bunch of tiles, but when I do I get a bunch of highlighted tiles in the result. Is this just a simple case of me having a subtool selected when I render it? If so how do I deselect subtools? The first image is the rendered grabdoc, with the offending subtools in white.…
As you can see below, all my material attributes in my textures are set to zero. However my plant is exhibiting transluecency. How is this possible when the material attributes are zero'd out?
TLDR: What would you be using to make a personal library and timeline with all of your art, including the really old stuff? ---------------------------------------------- I'm a 3D Artist and I'm looking for a social media platform that I can use to upload everything I have (that's not under NDA) chronologically. I like…
Hello good people of polycount, I'm searching for a way to replicate what is in this video(the artist is using 3d-coat) but i was trying to see how to do so in blender since i only have that. https://www.youtube.com/watch?v=62A7XGN3Dig It appears to be some form of 3d sketch sculpting, either way it's a really efficient…
And supposing we start from a basemesh for the anatomy, do you thing it's possible to make all the armor, clothes and weapon in one day ? This particular example feel quite heavy on that part to the beginer that I am...
i forgot to mention you need to convert to editable poly before this export process. if its editable mesh, the fbx will include the triangulation. there is also a preset dialogue at the top of the exporter for mud box. if your really having problems just use that or an obj, or give me one sec and ill just upload the mudbox…
Hey guys, I was playing around with RoboBlitz UE3 editor a couple weeks for now, and wondering if I can hold for UE3 editor full version. Over the Unreal Engine Wiki site, I saw MoH Airborne (PCDVD) uses UE3, but cannot confirm the DVD contains the UE3 editor which I am after more than game itself. Hope to hear an answer…
Hi. I've modelled a game character in zbrush and am going to retopo it in Maya. Then bake the high poly to low poly, probably in Substance. But i'm also looking to use some of the textures from texturing.xyz for the skin. Just wasn't sure how to apply the textures and whether painting them on in substance painter is the…