Today, Fred Hultqvist announced the start date of Dominance War V: February 28th 2011. Contest Information: * Dominance War V Main Challenge will begin February 28th 2011. * To reduce workload and epic costs, all cash prizes will be eliminated. Only top 1st-3rd artists will receive prizes, but there will still be a top 25…
Hello everyone! I'm about to finish my Bachelors studies in game design, and for my final project I created a game-ready environment. I set out to create different models and textures to create an asset set which could be used for building the whole environment in Unreal Engine. My idea for the environment was to build a…
Hi! I run a small indie studio working on our first game, and we’re looking to hire an experienced 3D environment artist for a paid consultation. We’re currently stuck on defining an environment art style + production pipeline that’s eye-catching, but feasible for a small team. Our target vibe is similar to Spark Ignites…
Thanks for the feedback guys and yeah the shoulders are quite large, the booster rack larger. Took a small break to work on my traditional penmanship so not much progress as of late. I made cardboard cutouts for the arms as like with the head. The shoulder and arms are in scale with each other thanks to a handy ref. The…
Starting a little late for this one but I am going to try and get if finished for the end of the month, Starting with a basic blockout of shapes not sure if I'm going to try and animated the book to open/close or just have two separate models using the same textures. still need to refine the blockout with the "back tilt…
Ups.. didn't see this before posting in "How the f.." .. :sweat_smile: But found almost the same model :grin: Hmm.. how do analyze usually any form.. and yes "simplifying" a form and subdividing it "later" helps. Also "retracing" some outline and connecting to faces can be a way to get some proper base to refine later.…
Hi, I;m on the wall about how to model Zero's breast plate. The "bulbs" are posing some difficulties. Would you model the whole breastplate as one mesh with "bulbs" or Do i model the breastplate separate and model the bulbs as floaters and attach later?
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
I'm currently working on my portfolio pieces for a project I have been on for the past 3 years. Always tend to forget how much work portfolio making is, I've been posting a lot lately but Artstation seems tricky to get any real incentive feedback nowadays. I would love to hear what works and what doesn't in what I have…