And I'm back.. yet again! First thing that I wanna tell is, that Gul'Dan bust resulted in something I didn't actually expected, who had the genius Idea to try and find some references directly in the game? ME! (what a pathetic excuse) Let's say a few months of my life were wasted in WoW classic again. Anyway, after…
Hey Everyone, Here's another brand new MP3 track on my Sci-Fi 12 page: "INTROSPECTIVE MACHINE INTELLIGENCE" https://soundimage.org/sci-fi-12/ I wonder what kinds of things they will ponder. Anyhow...enjoy and keep creating cool stuff! :-)
We have done this project for a interior design studio who needed to present various design options to his client. This bedroom interior rendering is created on bunch of photos of the existing property with a design mood board. From there, we crafted 3D models of furniture and fixtures, ensuring each piece was rendered to…
Hi, I'm currently trying to create wires for overhead lines for an electric tram. There will be over 4,000 of these OHLs and I was thinking of using helpers for the contact points of the wires (4 wires each) and then attaching the vertices using the helpers and a spline. To Note: The levels will change where these are…
I have a problem – this layer appeared on my model, and I'm looking for a way to get rid of it. I'm trying to create a normal map for my low-poly version based on the high-poly version. The issue is that the high-poly model has this thick layer that I can't remove (the high-poly model was created using photos,…
I think generally it would help if you tried to explain in more detail what exactly you want achieve using what application/renderer, ideally with images/examples. If your talking about game art, I would probably start by looking for sample/existing content for which ever engine you want to use, as linked by Neox, and then…
I'm making assets for a first person simulator game with semi-realistic graphics, the assets are mostly furniture and decorations. Making both high poly and low poly versions of each asset drastically increases the amount of work needed. Furniture often just consists of simple shapes and it seems unnecessary to bake…
Our studio provides highly-quality 3D content. We are constantly striving to improve our skills and raise the bar to create the most ground-breaking 3D content for games and NFT projects. What can we do for you? - Assets & Props - Character creating - NFT Art / Meta Assets - 2D(spine) / 3D animation Why should you use OUR…
The website: Brooky Games presents "Alien Fish World" (brooky-games.webflow.io) This is a passion project, and while there isn’t a budget available for compensation, this is an opportunity to showcase your skills, and an opportunity to collaborate, driven by creativity and shared enthusiasm. If you're interested in…