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[PAID] 3D artist for creating Hard-surface models (modeling/texturing) UE4 for november

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Hello 3D-Artists,
 
We are currently searching for freelancers to create and texture hard-surface models for a project in UE4.

We cannot reveal much information about the project itself, because it is under non-disclosure. But we will provide all necessary information to candidates, who match our requirements, after signing a non-disclosure agreement.


These are our requirements:
 
A track record of creating 3D assets for game pipelines.
3+ years of experience as a 3D modeler out of the game industry.
Having worked on at least two shipped game titles.
Experienced and skilled with the PBR workflow *(Mainly substance painter), as well as the Baking pipeline (Turtle, Xnormal, Substance painter).
Solid knowledge in UE4 is a must have.
Fast and precise with great eye for detail.
Ability to deliver great results in tight deadlines, while maintaining a high degree of consistency.
Must be available at least 8 hours per day during November.
(If you are the weekends type of freelancer, this is nothing for you)
 
 
PS: We are based in Germany as well as in India, If you fit close to any of both time zones (CET or IST) this is a plus, but not a excluding factor.
 
Please submit your portfolio to freelapool(at)gmail.com using the format: 3D_Hard-surface_artist_YOURNAME
Don't forget to attach your CV and link for your portfolio. (attached portfolios will not be considered, please send a web link or demoreel)
 
We may not have time to answer all the applicants, so if you don't hear from us within 2 - 3 weeks, you have not been selected in the first round, but we will keep your contact details and reach out to you in case we have any additional work for you in the future.
 
Thank you.


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