I guess if you're not sure what a pixel is then the "for teens series" could be helpful. Personally I think they assume the average teen is a complete dumbass and waste too much time pandering to the lowest common denominator. At least thats the impression I get from the few pages I've skimmed while at the book store.…
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
prebaking (or handpainting the lightinfirmation) has been pretty standard a while ago and still make a lot of sense on weaker systems. @op: you can definitely do this in 3dsmax, in ddo you could fake a lot using objectspace normals as masks and fake directional light this way. not sure if it can bake in matcaps/cubemaps.
Help me understand this all correctly. Trying to wrap my head around face weighted normals and when to use them vs baking. My understanding is it's better/easier to use them on simple assets that aren't highly detailed or bigger environment pieces that use tiling textures. I know this differs asset to asset, but I'm just…
Bunch of 1 hour (or less in the case of the last one) time lapse sculpts for a character i'm working on. will post more as i go, and probably just use this one thread to post anything i make in future instead of separate threads for everything. that includes any tech stuff i work on, as i'm trying to learn to program as…
Looks really cool, I like your lighting and use of color. One thing I think stood out to me is the graffiti, in real life i dont think there would one be one super massive perfect graffiti on one wall, maybe add some smaller tags around the other walls to make it look like many people have been to this place over time.…
Hello, I'm trying to find some helpful information on sculpting hair. Dynamesh was good for the base, but I couldn't create detailed parts in the hair or the points. This tutorial looked like what I wanted until I found out that "Convert To Main under Topology" doesn't exist anymore... Maybe there's a better method now…
Hello fellow polycounters, i wanted to ask you some questions, because i'm really interested in cinematics and movies more than video games, although i love video games and modding. The questions are: What's the difference between a game model and a cinematic model? What are the steps to make a cinematic model? I know for…
hello you guys, its me :) working the props of a new scene. taking it slow this time, relaxing a bit from my last one... eventually will get back at my usual pace :D well, there ya go the first asset: hi poly ("raw") hi poly (sculpted) low poly (680 quads) will keep updating the thread, anything you guys might have to say,…
Hello Polycount! The Starfighter is a single-seat, multirole fighter, that excels at interception and escort missions. Advanced scouting and surveillance missions are possible, once outfitted with a probe in the designated socket in the fuselage. Capable of space and atmospheric flight, combined with vertical take off and…