hello you guys, its me
working the props of a new scene. taking it slow this time, relaxing a bit from my last one... eventually will get back at my usual pace
well, there ya go the first asset:
hi poly ("raw")
hi poly (sculpted)
low poly (680 quads)
will keep updating the thread, anything you guys might have to say, just do it
Replies
I could be completley off so knowing what this thing is supposed to be could help us help you
cheers.
sure, there ya go
cant even stay much in front of the pc without having my back hurt as hell.
anyway... updating (and testing).
new asset:
and test of the whole in UDK (yea, its still VERY wip. 90% of stuff there are placeholders, except fo the barrell thing and the arch - btw the arch still needs MUCH improvement...).
crits are welcome as always
edit: the proportions are quite off too, the scene is a LOT taller. gonna fiz that more ahead
updating a bit. this scene is much dependant on atmosphere, so i guess good texture work alone wont do the job. anyway, i will give them so much more love. these are for the most part just placeholders made by me, to have a nice blockout (except for the guy, that is an epic skeletal mesh that wont be at all in the final render).
so, anything you guys might have to say, im all ears