I have a Dell 2500 FPW monitor I would like to adjust my FPW screen monitor to Adobe color settings and neartest to true color profiles generally used on CRT monitors. Is this at all possible? or is having the 2nd monitor which would be CRT totally necessary when working with colors, painting and viewing?
Hey guys, I'm an indie dev learning to create art assets for my game. I really new a this and could really use advice on my work. I'm trying to go for a Henry Selick art style. Zombie Skin: Zombie: [SKETCHFAB]c1c8b2d8b9a6427d9327033228228332[/SKETCHFAB] Shotgun: [SKETCHFAB]9eaeed38829a48db8911e4f4a8e4cef4[/SKETCHFAB]…
shadowforge games currently seeking a mapper experienced with large outdoor enviroments using bsp map techniques for our current title terrorxero some wip screens can be seen here http://www.conitecserver.com/ubbthreads/...part=2&vc=1 if interested in further information email me at alienheretic@earthlink.net
First topic post here in Polycount! From the hype of CBS' Supergirl season 1, I'm making a Melissa Benoist New 52 Supergirl! I'll add the cape after posing. Here's some WIP screen grabs. Any C&C would be much appreciated! Thanks polycount!
I've decided to post a screencap instead of a quote. I hope that's alright. I'll start out with a tough one, and if no one gets it, I will post progessively easier screencaps from the same movie (until it gets to the point where I have to post the title screen, but I doubt it'll take that long for someone to get it ).
http://www.newscientisttech.com/channel/tech/dn9271.html "The company's patent adds that the transition from soft to hard takes just milliseconds. It suggests that the same technique could even be used in a video game controller to make it jolt or change shape in response to on-screen action." Hmmm, I wonder what this…
What are the best mini-map systems you all have come across in games? Specifically ones that are always on a small portion of your screen, and have to account for Z (overlapping/layered level-but not space). Ones that don't require more than a glance to see whats up. Trying to get some inspiration here.
Like this kind of procedural dents is there a way in Designer or Painter to make them continue on opposite side of uv split? I know I can paint it manually in screen projection but is there a way to do it automatically? I usually use another UV unwrap without splits and re-bake later . Is it only way?
I feel like the original post in this thread, even if it is very old, never got good answers for Pedro's limitations. First: the point to PBR is not the realistic rendering of materials with realistic constraints. It's not going to be used by anybody studying optics, not ever. It's as much an abstraction as any other…
Further update for those interested. my second day with this has provided some flaws mostly the UI, they seem to love loading screens and you find yourself having to sit at a lot of loading and menu screens and game saves. like for mini i took my first real stab at the mini games last nite, so far i've unlocked dawn of the…