What are the best mini-map systems you all have come across in games? Specifically ones that are always on a small portion of your screen, and have to account for Z (overlapping/layered level-but not space). Ones that don't require more than a glance to see whats up. Trying to get some inspiration here.
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It's small, simple and effective. It's very easy to see what's going on even in intense moments.
A good waypoint/enemy marker system I've seen on minimaps is an ▲ for points above you, ▼ points below you and ■ for points more or less level with you.
Diablo 2 and 3 spring to mind. Diablo 2 had an isometric map which worked well. Both games allows to have the map bigger and central on the screen as well. For when you want to breeze through areas you have already cleared, very useful imo.
But yes, in most games and especially arena shooters. A good map is a one you only have to glimpse at and understand instantly.