UPDATE: High Poly complete! Check this post for more images and a turnaround: http://polycount.com/discussion/comment/2628215/#Comment_2628215 OP: Hey all! I'm currently working on a small scene/prop for a large project I'm building towards. I'll get into too many details below, but first my latest renders: No details are…
Hey Polycount, it's been forever since I've posted any art so I thought I'd create a thread for my current personal project. I've been tinkering with it here and there in my free time after work but I'd like to start putting some more focus on it. Any feedback, critique or suggestions are greatly appreciated! The scene is…
Hello, I am a bit of a newbie at working with 3D and am about halfway through building my first major piece that I hope to include in my portfolio. I was hoping to get some critique and suggestions on what I could do to improve. My scene isn't entirely... Put together yet so I just have some renders of a few assets I've…
Hello polycount! This is my fan art for the indie game Master Spy. It was intended from the beginning to be viewed online at sketchfab so please check it out here. (Embedding isn't working) I also have a process album showing how I went about making it which can be viewed here. I made it because I stumbled upon the game…
I have been working on and off on this project for a few weeks. The goal is to make a museum that looks like it could be from Overwatch. I am currently focusing only on the front/exterior of the museum. It will be used as a space to explore in a VR project being done by my class. The museum is supposed to be a french…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Senior Lighter/Comp Artist join the cinematics team (Packteam). Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in…
Personally I like the lighting- it does feel a tiny bit stylized, but I definitely wouldn't say inconsistent. For me the only thing that really pulls me out of it is the swan and ducks, which look very balloony and low detail. But otherwise, I quite like it. Some details in the rest of the scene feel a little muddy /…
Looks pretty good but its really weird that there grass isnt trampled, did they move all of that stuff while avoiding to step on any grass? The barrels look weirdly weathered/rusty while the rest of the scene is pretty clean. With a bit of tweaking this scene could improve a lot I think :smile:
If you want the tree to be the first thing the viewer pays attention to, then it will need to either be the brightest thing in the scene (see the backlighting sun in some of your reference examples) or it will need a color that's different from the rest of the scene (orange lighting from a nearby fire for example). Right…
I've started with the texture of this scene, I worked in the floor with a tile texture, also I'm testing the shadows under every character and prop with decals (it's not easy) , I hope tomorrow finish the floor, and i'll start with the wall. Scene: Yei Bodmer 💀: https://www.artstation.com/yeibodmer…