I really like this shader for grass that they designed for act of aggression, Im trying to backwards engineer it. I feel close but missing some important elements. Or maybe Im way off [media] https://youtu.be/5DF16_F8PiI[/media] [media]https://youtu.be/B6uVf7aHolc[/media] so i ve played around with a basic noise texture as…
Hey guys - I know these topics are always popping up here, but wanted to know your opinion. I currently have a triple monitor setup and I'm looking to replace the monitors I have now with three identical ones - the ones now are each just slightly different and are also getting a bit old. They are definitely showing their…
Hi guys. I'm trying to get the workings of modular environment construction down. I wanted to start pretty simple, so I relatively flat building was first. here there is a little left to do. you see the detailing running vertically down the ends of those are not done, they are also missing from the corners above the main…
I did a search and found someone with a similar problem but it didn't seem like anything suggested actually resolved the issue. Basically I import my obj into mudbox, and the mirroring is slightly off to the left. I don't know how to correct it to the center, and using the mirror tangent tool keeps telling me I haven't…
Heya peeps, quick question! How can one go about 'fixing' the issue of a Vertex-Blend material, so that you can blend all 3 material together at the same time if one wants to when using a Mask? Example of what I mean; I have Dirt material in my Red Channel, Grass in Green and Water in Blue. Each of my Vertex Color is…
I'm sure this is just one of Maya's quirks that I haven't learned how to deal with yet, but whenever I try to Smooth a polygon mesh, it selects all the faces of the model, but doesn't smooth anything. At first this only happened when I had the "exponential" smooth setting on, but now the same things going with linear…
I'm currently fixing up a model which has nearly 700 open edges (open seams disguised as ordinary lines of vertices), and I'm using the "STL Check" modifier to find them. The only problem with this method, ESPECIALLY in my case, is that I have to keep toggling between STL & Editpoly EVERY time I want to check an error and…
Thought I would make an actual thread for this, now. I've been working on this in my spare time for a while, and am about ready to wrap it up. Whether I can take it to game-res really depends on free time (I might just have to call this done). I'll post some better renders later, but in the mean time here are the original…
I have a Vol.Select modifier on one mesh, and point helper linked to another mesh, and I'm trying to get the Vol.Select gizmo to follow the helper. So as the 2nd mesh moves long, it should create a moving selection of the 1st mesh's vertices. I'm using a helper instead of the 2nd mesh because I need to manually adjust the…
Hi guys. I'm working on a small project for my portfolio which is the Kiev 4 film camera and I ran into a problem with a seemingly unsolvable N-Gon. This is the N-Gon I'm talking about, that big poly in the middle (duh) :) As you can see below, it's very detailed, I'm going for the high poly count. But when I smooth it,…