Hello everyone :smile: I have a problem. After generating n_map on my l_poly model show little problem.. :neutral: I got the effect of rounded edges but also i got some wired white dots after apply n_map on my l_poly model, which looks like this: https://imgur.com/6ATrZm8 I've found out where the texture rendering problem…
As an aid to push me down the road of self-improvement here's a selection of things old and new I've been working on. I guess I should post 2d first, being as it's probably one my my weakest areas, particularly when it comes to anatomy. 2d: Some concept images for a UT3 Nali Cow character : A duck A cat A Pyramid Another…
Hi! After dabbling in 3D, level design and game dev for a few years, I've decided to focus more on it and get better with 3D specifically. The "realistic" style pipeline and tools are not that appealing to me (too complex and slow to iterate on for a hobby), so I want to invest into lowpoly, pixel 3D and stylized…
Hello! Welcome to my digital sketchbook. ^_^ Please feel free to comment and critique my work. If you see room for improvement, and have suggestions for getting there, your input is invaluable. Thank you for your time. A little about me: I've worked on 5 or so comic projects, including Material Girl…
Hey, I provide bespoke 2D Animation. I Create: •Traditional Animation: Drawn, Frame by frame in a multitude of styles, for a truly unique aesthetic. •Vector Animation: Drawn with crisp, scalable vector lines. I provide .ai and .svg file types •Pixel Animation Carefully crafted cycles and fluidity of movement within the…
So Im having an issue with generating a Color ID Mask and Im probably doing wrong in the first place BUT here is my issue: The brown line between the white material and the plaster material is showing the material on the very bottom right now through the color ID map. Im assuming its due to the pixels located along that…
Since the R9800 and R9500 falis in my machine (Athlon 950), I'll get a "budget" card in the $40 range, because I know those'll work in this crap machine I have. Unfortunately there's only two, and they both suck: Powercolor ATI Radeon 9250 128mb $38 The 9250 only has DX8 support, and everyone talks about radeons having…
Just a heads up modo peeps, This was Farfarer's suggestion and it works :thumbup: 1. Bake from object to render outputs: shading normal in Modo (make sure to check "remap pixel values" from the render output properties. 2. Open xnormal, and under the tools tab, choose Object/Tangent space converter 3. Link to your exported…
Hello, This is my first post in the community, I was informed this is the place for great professional crits so do feel free to tell me what you think about my WIP work. I am a prop artist pulling a game together with a small university team and am on my final year. Here is some of the recent works/screeenshots. Any…
IMO the typical metallic workflow in games just not physically accurate enough for certain kinds of material features. Especially grainy materials which may include shiny grains of sharp shape. Those that are not exactly micro surface imperfections roughness is representing but not big enough to take more than single…