Hello everyone
I have a problem. After generating n_map on my l_poly model show little problem..
I got the effect of rounded edges but also i got some wired white dots after apply n_map on my l_poly model, which looks like this:
https://imgur.com/6ATrZm8I've found out where the texture rendering problem is. I fixed it manually in PS by painting the glitch with the color of the nearby pixel. The effect is as it should be. But... That "technique" destroy entire workflow and It takes a lot of time
Normal mapa with errors:
https://imgur.com/r3kEI4tIn first place i think that was a ray miss in 3ds max, but i try set a different colour of miss check and i didn't notice any errors on texture in render window.
Can someone help me fix it, please