@sybrix: I might try working out a timeline. I did one before when I wanted to do the HMS Victory using Excell spreadsheets. Our time management class has us doing mind maps for our demo reel projects. I'm not a huge fan of them though. I like to write notes on my ipod before bed to tell myself what to get done the next…
I am the one who wrote my view on the EaaS over on the Unreal Engine forums. The way you phrased your response to what I wrote is typical of what I mentioned about the, "culture" of your company. I cannot believe that you could honestly sit there, and have to give more than a moment's thought about how the overall general…
Haven't had as much time to dedicate to this guy as I would've liked but that always seems to be the case with art tests. Currently I have the sculpt close to done but I started getting into details where I wasn't entirely sure how they would bake down - would the geometry hold the normals well? would there be enough…
found solution made by Vojtěch Čada or Swordslayer original link and script is here : https://forums.autodesk.com/t5/3ds-max-forum/auto-snap-verts-to-whole-numbers-on-object-move-or-dragging/td-p/5452916 I merged his both object and vertex snapping in one tool for convenience ( pardon if the script is a bit…
pic's might be more enticing then a link to a rar file. I like it a lot, the legs/boots are great! Crits: - Providing the model in .obj format will let more people play with it in different 3D apps. - Unwrap the model and providing sample templates will get people rolling quicker. - Reset your material editor and only show…
Hello - Part of it comes from experience and anatomy knowledge (and the simplification of it for a good stylised result), but another and non negligible part of the issues you are facing comes from the fact that Zbrush does not have an accurate viewport for perspective. (Now everytime this topic is raised there is always…
I think it's really helpful to start thinking in terms of the texture size that you are trying to use. One trick that I use when starting to layout UVs for an object is to first establish if it needs a square (256x256) or rectangle(256x512) texture. To do this I usually just have a look at the objects bounding box. If the…
there's a bike trail from the skyline down towards the reservoir near my home. it's got some pretty crazy downhill and sharp turns, due to washouts over the years, so it's gotten the nickname "the kamikaze". never had a problem goin down the trail til one time a few summers back. after gainin some speed and takin a blind…
+1 to everything Per said, he's right on the money. Another thing about drawing from your imagination exclusivily is that its a real good way to develop bad habits. Especially when it comes to drawing characters and creatures. You'll also find that you end up repeating yourself alot, drawing the same couple of things every…
Project Title: Undoing Introduction: We’re looking for passionate game developers to help revitalize Undoing, a multiplayer survival game that originally launched but didn’t gain the visibility it needed. Our goal is to refine and enhance the game using existing assets while creating new content where necessary. We're…