Zero Point Software is looking for a visionary, enthusiastic, exceptional 3D Environment Artist to join our team of indie game developers currently working on the ambitious title Interstellar Marines. Interstellar Marines is a FPS that merges the best from tactical shooters with believable science fiction and role-playing…
Layout Preview Hello everyone. We are a small group of students, who worked together to build a cool weapon for CS:GO weapon finish contest, themed in 70's and 80's sci-fi. It’s a wonderful theme and bring many memories on older gamers or 70’s and 80’s art admirers. So, first of all we would like to thank Valve and…
Me and Christopher Schiefer are working on this full deferred rendering engine for a long time. We ended up with some interesting results in terms of performance & quality. What you see here is all wip. All Codes are from scratch,none of them is from act3D. We made a huge effort to set it up as optimized as possible. It…
I lost my nerve to submit an entry for awhile. I didn't think the story would be understood. I've decided to submit it, anyway. The story is about Lulu and Pix, as told by Pix's perspective. There's more to the analogies than might be readily apparent. Lulu is not insane. Her seeming random comments that people not in the…
Hi everyone, I'm currently working on a mesh in Maya and I've encountered what appears to be a pretty serious problem. This is something that has been a persistent problem over the past couple of days. I'm working in Maya LT 2017 and this problem only happens to this model/ in this scene. I've finished modelling and I'm…
Hello - Well now that makes more sense ! Is there any reason why Python is not being mentionned more clearly ? (like an attempt to not scare away non technical people maybe ?) FWIW if that's the case I would argue that the opposite might be a better tactic, as marketing claims revolving around catchphrases like "no code is…
Hey guys! I have toyed with a couple of things, mainly have started painting over some of the textures, mainly the staff and the mask, even though the mask still needs more lovetyed with Idle animation a bit. I have also created the base, finally! With grass that is affected by wind no less! It still needs some love (the…
... "to traditional 2D animation/illustration students who never touched 3D" TBH this kind of user feedback can be very misleading, as people unfamiliar with the regular ways of doing things will likely have a very high level of tolerance to convoluted workflows ... because of the fun of discovering something completely…
Yes, I did watch the video - and I will reiterate : beyond a mere curiosity about the math/conversion process (which is interesting in and of itself), or the edge case of having no access to a proper synced workflow in the first place (which is not your case), there are zero advantages to either the process nor the output.…
Yeah, I can understand that POV. It's hard for me too because I see what I have now, and I don't really want to disturb it by adding extra elements, but at the same time the universe that she is supposed to exist in is a bit more 'cartoon sci-fi' than 'realistic sci-fi', right now we're trying to find a balance between the…