Hey I've got a scene setup with the following Material: Now as you can see in these renders, the one with an opaque material has the volume light showing up correctly, but the one on the right with the translucent material doesn't Is there anyway to fix this? I'm on dx11 mode but dx9 mode also has the same issue Thanks for…
May I introduce to you an exciting new training video brought to you by Eat 3D (www.eat3d.com). In this demonstration the instructor starts off by giving a detailed explanation of commonly used material nodes In Unreal Editor 3 from Unreal Tournament 3. Once the foundation is laid its on to creating several full materials…
I have a maya scene with hundreds of materials (mostly phong). What happens is all of them are very low saturated and I need to bring the saturation up just a bit for all of them. Is there a script that allows me to play with all HSV attributes simultaneously? Just to make it a bit more complicated, I have quite a few…
Hi! I made a "little" material to test the vertex painting features in UDK. Just want to share, for some feedback.Its for any tile type material. This is how it looks in instance. As you can see there are many slots to customize. And this is how it looks in the material editor. And the in game shot A little translation,…
Max, Maya? Max I take since you say mat ids? In Max it will not find material slots if the slot in the material editor in Max shares the same name as another slot. If you duplicated a material in Max you have the same names, and Unreal doesn't like that. Check the names. Make sure the order of the material slots in the…
Hey guys, I don't know if this is stupid or not, but I'm trying to make a layered material that blends 3 materials using a simple RGB texture mapped to UV Channel 3. The idea is to use to the 3rd uv channel to define which material to display ingame: If anyone has a better idea on how to do this more easily, I'm all ears.…
I'm having an issue with the generation of my materials when I have my mesh and maps loaded for a new project. It appears that some maps won't recognize that they exist on the Color ID and after the generation is complete, it's missing completely from my texture file. I have a Sci-Fi window panel I'm working on and the…
I have a symmetrical human gib model with a non-symmetrical texture/material with custom UVW. In 3DS Max, when I assign a smoothing group to the mesh, it creates this artifact in the middle of the model all around (Using this as an example since have this model currently open). It also causes non-smooth transition between…
Is there possible to draw some kind of mask on mesh inside UE 4 for materials? For example: I created material for floor. Now i would like to create another material with same texture but damaged and paint on my mesh where i feel it should be used.
Fully procedural material of one embodiment of metal panels. Created in Substance Material. I think by the end of next week to complete a series of procedural different materials (wood, cement, bricks, metals, etc.) Some of them will be available in the public domain. Namely, the files are finished materials Substance…