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Problem with volume lights(gaps on translucent material)

StraightDraw84
polycounter lvl 9
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StraightDraw84 polycounter lvl 9
Hey I've got a scene setup with the following Material:

1rrfqe.jpg

Now as you can see in these renders, the one with an opaque material has the volume light showing up correctly, but the one on the right with the translucent material doesn't

30rsbht.jpg2re2j5l.jpg

Is there anyway to fix this? I'm on dx11 mode but dx9 mode also has the same issue

Thanks for your help.

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