Hey I've got a scene setup with the following Material:
Now as you can see in these renders, the one with an opaque material has the volume light showing up correctly, but the one on the right with the translucent material doesn't
Is there anyway to fix this? I'm on dx11 mode but dx9 mode also has the same issue
Thanks for your help.
Replies
Why don't you use the Masked Material instead? It looks like it will be far less headache.