This is a tough one.. for any composition everyone will tell you: What's the story you want to tell/show. So when seeing this section of the cave i'm aksing myself: * How does the spaceship comes into the cave ? * Is this the entrance and is this by night ? * Is this shortly after the crash (so the spacecraft light the…
Hi there, I'm the GFX Team Lead from Dynacor Learning based in Edmonton Alberta. We're looking for a full-time Maya Animator (remote accepted as long as you reside in Canada) who will be responsible for animating people (range of motions and lip-sync), heavy machinery, props, etc. We'd also prefer to have someone who…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
I like it, but I think some color variation on the skull armor would be great. Like if the skull bits were bone colored and the other metal bits were the green metal color.
Structurally there are a lot of things off here. Use the ear hole to ground the structure of your skull. Right above your ear hole sits the Zygotmatic (cheek) bone. You can draw a straight line from above the ear hole and connect the bottom of your Orbital (eye socket). You can extend an angled line (how angled determine…
Did the rest of the skull. The jaw and teeth aren't great, but sufficient for this purpose. As long as I know they're there. I could probably detail the crazy looking underside of the skull a bit more, but it's not needed. I also practice masculinising the skull just for fun (on the right in the second image). I'll stick…
Here's the weapon for the game prototype I am currently working on. There's a little story behind it as the bunny is balls out in love with his axe, where as the skull is the remains of the game developer of the bunny's world (taken down by the main villain) Now all that remains of him is the skull and he has to convince…
Just because i said you shouldn't sculpt in the eyebrows doesn't mean that you shouldn't have them, i'd suggest having a poly strip there as a placeholder, or doing a fibremesh for it. But now that they are removed it's much easier to see how the eyebrow forms doesn't match the actors forms. The jaw issue is because the…