Sverchok addon https://github.com/nortikin/sverchok Kind of a Houdini or Max Creation graph for Blender. Have lots of parametric primitives or ways to create your own. A little bit too deep and low level but having a few nice features I have no idea how to do in Houdini or MCG. Works just fine with current Blender version.…
Not a blender guy, but at some point blender would export hard edges/smooth group splits as broken (detached) edges rather than mesh normals. This would cause gaps where baking unless you export a cage mesh from blender as well. Don't know if this is still the case of if they've sorted out mesh normal exporting yet.
Hi, I finished making a texture and normal map in Zbrush, then I put them on my model in Blender. I thought it looked fine until I noticed the shadow on his back wasn't smooth, and it was split. It's at the edge of the UV on his back. This is the only place where the normal map isn't smooth. I switched it to non-color data…
Hi, I'm sorry if this issue has already been mentioned here but I didn't find solution by searching. I'm using Blender to model and Unwrap my model. Before I used 3ds max and textools to create smoothing groups by UV islands but don't seem to get it work in Blender. Is there a similar way to solve this baking issue and…
Hello everyone. Is it possible to create a game set on an island by designing the entire island in Blender and then importing it (possibly as individual components) into Unity? Or should the island be built piece by piece in Unity? What is the best approach?
I added [Blender] to your topic title, because now you're asking Blender specific questions. This will help you attract more Blender users. I think it will help to keep this in mind for your next topic.
Hello, everyone! I'm trying to export an OBJ from Blender 2.8 to ZBrush but the mesh is extremely distorted when I attempt it. Any help or advice would be appreciated! Export settings and project inside of Blender 2.8. ^ Resulting import into ZBrush using Quads and Triangles Setting (Symmetrical Triangles Only setting is…
MESHmachine is a blender mesh modeling addon with a focus on hard surface work without subdivision surfaces. https://www.youtube.com/watch?v=5hvusH1QrRc Out for Blender 2.80 now! Fuse, Unfuse, Refuse Plugs Available on Gumroad. Comments and questions are appreciated!
Uh, instead of a text wall I was going to write... I'm making low-poly models in Blender, and I'm relatively new to the whole 3D art form at all. I'm a long-time pixel artist, and as such I want to continue that pattern for my textures. I've UV-Mapped and unwrapped a model to a small texture of mine with the hope that it…