Uh, instead of a text wall I was going to write...
I'm making low-poly models in Blender, and I'm relatively new to the whole 3D art form at all. I'm a long-time pixel artist, and as such I want to continue that pattern for my textures. I've UV-Mapped and unwrapped a model to a small texture of mine with the hope that it would be pixelated and clear-cut. Sadly however I am treated to a blurry vomit of my well pixeled texture, and I cannot find the way to turn off interpolation/oversampling/anti-aliasing for my texture.
Can anybody help me? I'm using Blender 2.48a, and I'm very close to being done with this model.
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At least I think this is what your trying to do...never had a reason to try it myself.