I will start by saying I am NOT a material expert in anyway so this is all on me, meaning, my ignorance is creating this issue. I am wanting to take two full materials that are each a type of aged plaster wall. In order to break up the texture tiling using just one material, I want to be able to control the blend of 2…
https://www.artstation.com/artwork/Krqrox This is a project that I've started 1 year ago. I wanted to learn everything there is to know about modeling (especially the bases of SubD modeling and topology), optimizing for real-time, unwrapping, texturing, lighting and rendering. It took me a long time to finish but I learned…
UPDATE: I've been working on adjusting the wear and tear across the whole gun, and trying to add a few more visually interesting bits on the larger shapes of the gun. I made the discs at the front scorched-looking so that they match the surrounding metal, and finally just did an overall pass to make sure the metalness and…
The visual development that Frederick Gardner had in SCOOB and The Iron Giant are other huge references (dashboard). I didn't have 1 main Jetson reference. I just needed to capture the perfect or near-perfect silhouette and add details from there. PBR in Arnold for stills and maybe into Unreal to add simple functionality…
Hey Guys, I decided a couple of weeks ago to make a mech with a small diorama with the aim to choose something smaller outside of work so I can focus on quality and not lose interest. The following are some wip shots of the mech, its based of a concept by Peter Sutherland, its supposed to be something that quite industrial…
We are Lucid Realm Studio, an indie 3D game art team, and we are currently looking for freelance 3D artists with strong hand-painted texture skills to work on stylized armor sets with texture quality level and art direction of titles such as World of Warcraft. Project Details * Style: Hand-painted * Textures: 1 × 2K Base…
Neat, looking good so far. Do you have a mood board? Which are your primary references? Are you aiming for semi realism, or more painterly PBR, or? Would be good to add a few more cameras, help you flesh out the scene, see it “in the round”.
Hey Polycount! It's been a while! It's been crazy at work for a good while and I've just finished my contract so I'm going out of my cave again. Yay! Feels really good to do some personal work again. I stumbled some time ago on this cool concept art by Ayhan Aydogan and thought it was just what I was looking for! See more…
Hey guys! I am a moderately experienced 3D artist, and I am planning on doing the new Artstation Challenge (whatever that topic will be) and I decided to try to tackle a 3D Environment. I have made environments at my work before, but not the full thing on my own. I am trying to do as much planning and prep work for the…