Hi,guys.I'm trying to build some game models. Here is the finished model. M24 Grenade 1172 Tris & Ammo Box 4964 Tris.2K diffuse,specular,normal,gloss map. As always, critique and feedback very welcome. :) profile here. https://www.artstation.com/artist/tsai
Roll Up Roll Up, welcome one and all, to polycounts latest challenge: "demon"! However, not just any old Demon! This demon was stunted at birth (too much smoking perhaps?) and as a result only stands 3 feet high! Marvel at it's mighty head, gafaw at it's midget body! I hear you ladies and gentlemen; what does the world…
http://www.kleptones.com/pages/downloads_24h.html Free for download double-cd of mashups. Some really good (and some really eclectic) mixes of tunes and audio bits. One of my favs is the Hendrix / Futurama one.
I'd recently upgraded my computer to vista 64, 8 gigs of ram, and a Geforce GTX280 thinking it would finally give me the freedom to sculpt higher res characters. Instead, I've run into a nightmare problem that makes any 3d work pretty much impossible. Basically, if I run mudbox or any other graphically intensive program,…
Feng Zhu goes over some tips for realtime creature design in Episode 62 of his Design Cinema series Episode 62 is packed full of really good stuff, as usual. If you have ever wondered what it's like to sit on the shoulder of a world class designer while he does his thing you should watch this. If you have never heard of…
Whoo, first post here. I've been putting posting here off for a while because I see all of the talent floating around and it is just overwhelming. I also have been in school ever since summer ended, which has impeded my progress on anything I am working on. Anyways, the more talented everyone else is, the more criticism…
Hi, I and some friends of mine are developing a Finnish faction for Battlefield 2 mod: Project Reality, and we really need 3d models for Sako RK 95 and Valmet RK 62 assault rifles. Models need to be low(ish) poly, about 5k to 8.5k+ poly so the BF2 engine can handle them. Anyone interested? :) It'd be a great opportunity to…
With the deadline long since passed I thought it would be better to continue my work in here. Concept: Model: The model is pretty much finished now so it's just a matter of me getting my rear in gear and unwrapping it.
I shall lock this thread on monday 22nd may, this will signify that the challenge is over. posts without entries will be deleted, no running commentary please. RULES: *Post 3 images of your deformed demon (in one post!): _*wire with polygon counter _*concept _*final *post thumbnail of 96x96 pixels (in same post!) *the…