I'm working in max right now building some stones for a new prop. I made the objects and then exported them to .obj's and sculpted in mudbox and brought them back into max for assembly. But the bug is now whenever I have one of these stones selected I can't Alt-W to switch between my views. It works when I de-select the…
I am encountering a problem when trying to render a mib_glossy_reflection shader in maya, no matter what I do the object it's assigned to get's cut-out in the alpha as black. I tried being smart and just assigning the output of this shader into the incandescence of a lambert and surface shader but that just caused a crash.…
I’ve tried to add a glow effect to and object and it works with the regular surface shader, however, when you try to get a glow effect using vray, it doesn’t work, it just illuminates stuff around it like a regular light. Anyone know how to use Vray (specifically and only with Maya) to create a glow effect radiating around…
Hey guys I am currently in my first month of a 3D art course and am trying to make some turntables with marmoset, however no matter what setting I use the turntables just come out with the object rotating really quickly. I've read the documentation on the marmoset website and the object turns at specified speeds within the…
Ok Ive been using photoshop for years and the fill tool has always worked the same, you fill the object and if its all the same colour it works and if theres some soft edges you may need to play with the tolerance to get it right. But now is CS5 no matter what I do it fills the object with hard colour all the way to the…
Hi guys I am a maya user making the jump over to 3ds Max and having trouble doing a somewhat simple extrude on an object. I have cylindrical type object and would like to thicken a section by extruding all the polygons outward but when I do the transformation happens in a weird direction and I'm unclear why this is…
hey guys I have been working on my portfolio and I have decided to do a piece of a game level it's a gas station placed on mountains Alan Wake was a little inspiration here ^^ most of these models are placeholders (foliage), the rest is wip (trees, props etc) I wanted to place objects in the scene and see how it will look…
Hello I am fairly new to animating with 3Ds max and was wondering, is it possible to copy and past frames from one object to another object in the same scene so that they both animate the same way? e.g. I have four legged monster, I want it to walk, I have one leg to walk and want the same for the others, is it possible to…
So i am trying to rig this thing for use in a video game.... problem is we are using a custom engine and I have never done this before in any game so the idea on how to do it escapes me Is the object, and the rig looks like this: This rig just animates the objects, the issue is our engine requires a bone set. If i add a…
Hey guys I started working on a 3d bug model recently and I've set up an IK FK swap control for my character. Now the issue i'm having is that the main original controls which the mesh is bind to is not deforming correctly. however if I bind the object to either the FK or IK joints the deform fine. I was wondering if the…