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Hey Guys a Maya Rigging Question

Binxx
polycounter lvl 9
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Binxx polycounter lvl 9
Hey guys I started working on a 3d bug model recently and I've set up an IK FK swap control for my character. Now the issue i'm having is that the main original controls which the mesh is bind to is not deforming correctly. however if I bind the object to either the FK or IK joints the deform fine. I was wondering if the constraints placed on the objects are whats causing this oddity. or if there is a certain order i need to do things in.

thanks for your time and take care.
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