I am encountering a problem when trying to render a mib_glossy_reflection shader in maya, no matter what I do the object it's assigned to get's cut-out in the alpha as black.
I tried being smart and just assigning the output of this shader into the incandescence of a lambert and surface shader but that just caused a crash.
The attachment has an image to clarify.
I already tweaked everything around it, so I just need to find a way to fill the alpha of these objects with white. Anybody know how to do this ?