Got my low poly done and baked out! I'm pretty happy with how the normals turned out :) The wrapping could be a bit more defined, so I'm thinking I'll go tweak the high poly yet again. I keep making changes that are so subtle that it barely looks like I changed anything. But other than that, I think the bake turned out…
@alexk Yeah I have the baking pipeline down :) A few of the props I have are low poly bakes, like the throwing star, and rock collection. Maybe I could showcase the process better or simply take more advantage of it and make more high poly meshes, sometimes I just dont find it necessary Also, thanks for that tutorial link,…
@Goldo_O Thank's for the comment buddy :blush: I'm flushed that such a great artist like you put this words about my character :) THanks! So, here I post my low poly with the baked AO and some tweaks on it (the bake wasn't perfect :P ) I use this map just as a basic lines shapes and as a rough base color making some…
heh, so many people have finished in the time it takes me to make posts XD Ok, max high, max low and first test xnormal bakes! Also experimented with opening up the visor (on the high) to see what it looks like I blame my weakness for Xcom and Total war... entirely... on the speed of these updates :c Back to zb tommorow to…
Please note that your reference is "unlit". Also, you should have not lowered, but increased the roughness. This will make the reflections (of the light source and other stuff) more blurry. Check out this article to further understand the concept of pbr: https://marmoset.co/posts/physically-based-rendering-and-you-can-too/
Hi! For two years I've been working on a level design tool for Unity that allows you to design levels in Unity using boolean operations. It uses an unique algorithm that I've been developed over the years that, unlike other implementations, makes it possible to perform these boolean operations in real-time! Even after…
Hi, this position has been filled. I really appreciate the people who reached out. Hello artists, I am looking to hire a hard surface modeler to create a rigged, 3D model of a vintage exercise bike. See screenshots/youtube link below I actually do not require the entire bike to be modeled. I am most interested in the green…
Hi guys, I want to share with you with my Sci-fi head modeling process :) My goal is to make model with baked textures and rendered in Unreal. Here's the main concept I base on: https://www.artstation.com/artwork/BYbx8 Currently I'm on the cleanup Highpoly phase. There is still lack of detail, but main forms are defined I…
Hey all, I'm always lurking here and never posting so trying to make an effort to fix that :) I'm working on a take on Legosi from the Beastars manga--it's been adapted into a 3D TV show that had its own interpretation but I wanted to go back to the 2D source material and give it my own spin. Retopo and bakes are done and…