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[WIP] SCI FI Helmet

polycounter lvl 6
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Go2frag polycounter lvl 6
Hi guys, I want to share with you with my Sci-fi head modeling process :) 

My goal is to make model with baked textures and rendered in Unreal. Here's the main concept I base on:
https://www.artstation.com/artwork/BYbx8

Currently I'm on the cleanup Highpoly phase. There is still lack of detail, but main forms are defined I think. I still need to make sure all of the edges are similar smoothness . Most difficult part is the face- it's tricky to make clean geometry there because of of hard surface and kinda organic surfaces. 
Here are some screenshots from zbrush:



Any C&C are welcome! Would love to hear what you guys think about! 

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