Hi guys, I want to share with you with my Sci-fi head modeling process
My goal is to make model with baked textures and rendered in Unreal. Here's the main concept I base on:
https://www.artstation.com/artwork/BYbx8Currently I'm on the cleanup Highpoly phase. There is still lack of detail, but main forms are defined I think. I still need to make sure all of the edges are similar smoothness . Most difficult part is the face- it's tricky to make clean geometry there because of of hard surface and kinda organic surfaces.
Here are some screenshots from zbrush:
Any C&C are welcome! Would love to hear what you guys think about!