For some reason nDo2 is adding random noise to all my photo-generated normal maps.. Below is a picture of a dummy gravel texture (512x512). I´ve run two different photo-normal presets: full spectrum and "soft and large". I also added 3 grey lines to the dummy texture and executed the presets once more and you can clearly…
Just thought I should start up a thread for the newest 3d environment I'll be creating with my team for Bearzerkers. The broad design of the level is grey boxed and the the lighting and colour correction filter on the camera is finalised. The camera will always be on this fixed isometric angle but will zoom back and forth…
Hi everybody!Early this year I started sculpting in Zbrush. I followed some tutorials and then done some random stuff. In this time I discovered that I really enjoyed 3d sculpting and also realized that I want to make characters (first post here, fingers crossed :# ). Automatically that implied that I needed to learn stuff…
Hi all, I'm working on some effects for a friends RPG Maker game and it's the first time I've done FX animation so I'd be super grateful if I could get some critiques on what I'm working on. RPG Maker doesn't allow custom frame timing which sucks so every frame lasts in engine about 60-70 milliseconds so I'm working with…
I'm considering getting the Quixel Suite but have a few questions. What would be to workflow to render a similar result from what I see in 3DO in Maya? I want to use Mental Ray or software rendering shaders like Blinn, PhongE and the like. For example I can use the same IBL in Quixel and Maya, but what shader should I use…
Hi Would be great to get some advice on map export settings from ddo for use in Toolbag2. I saw that export can be set for metal skin etc. Searching on the wiki didnt solve the problem of exporting maps for a character that is metal skin etc so I exported as undefined. The maps look great in unity and in max but they dont…
Model/Wireframe: First Pass Texture: Sketchfab Model(So you can rotate): https://sketchfab.com/models/78dfad5faf4c4aa0a61780c9e0b55c84 Rotation Gif: Attached gif file Current Render:
hi guys, i decided to illustrate leblanc, because i main her :) ) i wasnt sure about the champ and skin at the beginning, but i thought to myself not to overthink things and to keep it simple. i´m starting with quick ideas in pencil and refine some of the ideas in photoshop
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
Going to be making this character for a private project called FREERIDE. Their name is Proto and though i have some concept drawings i still haven't 100% nailed down their details. I plan to use ZBrush, Marvelous Designer and Togogun to create a game-ready asset that can be used in Unity.