My latest project, one of the diablo 3 concepts which can be found here: http://us.blizzard.com/diablo3/_images/artwork/ss73-hires.jpg Below are some UDK screenshots, some zbrush sculpts of random pieces and some viewport shots showing some of the assets using the awesome Xoliul shader. I tried to keep the style fun and…
Here is the final result: More at the end of the thread ((:. First week done! Inspired by The Mummy (1999) and the art of Rise of the Tomb Raider I have 3 weeks to do this environment for a school assignment called "advanced production project". The project is halftime so its more like 1.5 work weeks. This weeks goals…
yeah the elements on the mouth looks preety awful. Maybe its just because the lips are closed, but they look like flat paper facing in opposite directions, which makes it look like one side of his mouth is in an under bite and the other is in an overbite? I would recommend before you continue you do a head study (on paper)…
But I can argue that GoW 3 has a MUCH better design, gameplay and fun factor than yet another stupid fighter (are we really not completely done with this genre yet?) or a lame ass round based combat JRPG :p God of War 1 and 2 looked fucking amazing, given they were both PS2 games, but it was the kick ass story and gameplay…
Head is nearly done, but I'm not quite happy with the likeness. I'd like a second opinion and work for what one thinks is helpful in improving likeness/recognizability from all angles. No animation work or even color work is required, just likeness replication enhancement for at-scale 3-d printing. It is a .stl file made…
So there are several goals for this project. The overall goal is to create a realistic character up to standards with next gen games. The smaller individual goals are: Learn Male Anatomy Learn Cloth Sculpting Reach Last of Us quality character sculpt Make a full realistic character using PBR workflows Learn better posing…
I was curious if anyone has some insight into the advantages/disadvantages of lightbaking in Maya versus lightbaking in Unity 3's "shiny" improved baking functionality. Coming from my own personal experience here would be pros and cons, but I'd love to hear from people who have had actual experience with both. Maya…
Hi Folks, I'm encountering an issue while using Marmoset Toolbag 3 (v3.04) : The video card pilot just crashes : Black Screen ! Only option is to reboot my computer. My video card is a NVidia gtx 970 and I'm using the latest pilot (397.31). Even with the previous pilot, it started to crash. Do you guys have any idea where…
RedDot Studio is looking for new project after Sniper Ghost Warrior 3 project where we created most of vehicles and architecture works in Cryengine. Also we are skilled in Unreal Engine 4. Additional info on website http://reddotstudio.pro/ email: andrew@reddotstudio.pro Here some screens of our works from SGW3 project
We went and saw it yesterday. It was great, hands down amazing. We took our 3 year old daughter who has been knee deep in Toy Story for a few months now. We haven't picked up the DVD/BR so she's been kickin it super old school watching our VHS tapes. She loved 3 even if a lot of it flew over her head. I thought it was a…