My latest project, one of the diablo 3 concepts which can be found here:
http://us.blizzard.com/diablo3/_images/artwork/ss73-hires.jpg
Below are some UDK screenshots, some zbrush sculpts of random pieces and some viewport shots showing some of the assets using the awesome Xoliul shader. I tried to keep the style fun and interesting but still use modern tech. Everything is hand painted or sculpted, zero photo's used in any fashion. There is always more I can do, but I want to move on to something else soon
@_@
That being said I am curious if anyone knows how to make god-rays ignore particles or vice versa... my lanterns look like a disco lights and it's killin me.
-Blupanda
Replies
My main concern is where the top of the stair railways meet the large archway, it just looks a bit... odd or empty. The left side is covered by one of the roots, perhaps some ivy/plant life growing in that corner would help cover up where the geometry hits.
Other than that, it looks great. I really like the lanterns and lighting.
Also I no what you mean as in "theres more I can do but I want to move on to something else" suffering with the same thing right now as I wait for my graduation to come up in june.
Soem work on the lighting and you'll have your self a great little scene.
http://nilesd.com/d3/vid_04/vid_04.html
thanks for the feedback all!
@achillesian - normal maps used