So i try to render sequence in PNG format. Frames looks very good but looks like my pc can render faster coz it only use 20% of GPU and CPU. How can i set up Marmoset for more efficient use of hardware? Ryzen 5 2600, GTX 1660 ti 6GB, ddr4 32 GB, ssd m.2 samsung 960 evo, psu 600w Edit: iam717 give this link to the guide in…
Hello there! Complete newbie here, started self-learning 3D via Blender and tutorials 3 and a half weeks ago. I have since bought a few courses but decided to finish this project that took me 2 and a half weeks. This is a render of my full-time job office. The main challenge for me was that we are not allowed to have any…
So far when it comes to rendering using mental ray I found out that objects (In Maya) only shows when there's no skybox obstructing the way...however I am currently working on a world right now and I need a skybox to go with it. I'm using an High Dynamic Range Image map for the light source but does anyone know a more…
Hi I have some problems trying to bake render elements of vray with RTT in 3d max. I choose several vray elements but I can only get 3 of them, vrayrawlightingmap, vrayrawglobalilluminationmap, and vraydiffusefiltermap. This is at high resolution of 2048 but if I try less I can get all of the elements so I figure it's a…
I don't know what happened, I had maya previously rendering the normal maps on my objects and viewport 2.0 can see them, however now when I render the normal maps using maya software renderer don't come to fruition! Any suggestions?
I want to render like this: Not like this: In Rayman render, you almost can't see the model, only it's texture (and texture shadow). In Maya, I press "7" and it looks like I want, in pre-visualization. But when i render, it gets shadowed again... Can anyone help me?
Hi everyone! This is my first post in the forum, but I´ve been struggling with this issue for a couple of days. I´m working on a pretty complex environment scene, wich I only can render by splitting it in render layers. It´s an environment scene with losts of trees, with their leave cards etc.... The leaves are assigned to…
I'm trying to render out a normal render Pass with the render pass feature of mental ray, but the normal pass does not use the alpha component of the texture and just calculates the geometry. I'm using standard blinn maya with 32bit tga texures. Any idea how to get this right?
do you really have to modify the renderer for this? cant you just render the scene and composite those "units" at the end. With renderelements you can get the zbuffer of the final scene (assuming its solid) and can reconstuct position in space for each pixel. Then check whether its valid for "unit coloring" and simply…
Blender is good and super fast to learn for cloudy and foggy renders. But blender has an ongoing bug that isn't fixed for years where two or more volumetric objects like VDBs overlapping causes glitches in the render where they all show up blocky. Checking out their renders now, terragen seems to have nailed it and also…