Hello everyone, I've been researching how to match the 3D viewer of Substance Painter with Blender or other engines, for example Unity, Unreal engine. I've seen that there is an ACES color profile to standardize the visualization of 3D viewers but I have some questions. Do you usually use color profiles, or do you simply…
Hi, sorry for my noob problems (probably this one won't be the first I put on this forum), but I really want to know the best solutions since the beginning as a developing 3d artist. I tried to bake normal map of my well in Blender (ray distance 0.5, merge 5). It looks like this: The thing is that it looks deformed, mostly…
Hello. You guys have a 2 part video about using Quixel suite with Blender. In the end of second video, it is said, that part 3 is coming, and you gona show how to setup map you export from Quixel in Blender Cycles. Any update on that? Is it possible to do right now? If it is, can you please tell the node setup for using…
I wanted to bake a high poly model onto a low poly model. Texturing wasn't a problem, but now i don't understand why a problem arises when i export the textures on Blender. Here is the issue I think that this is caused by shading the model smooth. Below is a picture of the model without textures. Those defects are the…
What do you guys use when rigging/animating first-person hands and arms in Blender? A custom rig or Rigify? I've tried using Rigify, but it seems to be so focused on full-body animation that it is very hard to place the fingers were i want them and position guns on the hands. Unfortunately, i don't know how i could do…
Hey all! So I created a pair of axes for beastmaster in Blender. The workshop requirements stipulate that the model should be bound to both bone "Axe Left" and bone "Axe Right" on the model. The only thing I was able to do was create 2 separate identical models and assign them each to a bone, but when I upload the SMD, it…
This tutorial might prove useful to those Blender artists who want to create full-scale interactive web applications within an open source eco-system. Here we describe the principles of the Blender-glTF-Three.js pipeline (the one used in Verge3D), and provide some ready-to-use scripts to get started with 3D Web…
I have a fully rigged model that's ready to go, but the animators for the project already use Blender. The issue seems to be that, well, exporting bones and skinning from Max seems to be a huge mess, and I can't seem to find any current information on how to export from Max to Blender. is there any viable way to do this,…
Latest Blender 2.8 RC, win 10. Trying to follow a tute and the instructor snaps a bone to a rig. I have the same settings but the bone wont snap in a vertex setting. Curious about Blender snapping in general I tested the function out on a cube. The snapping was not reliable. I opened a 2.79 file with the same result. It…
Decided to make a thread and post some progress/discoveries while I work on this piece. Doing it all in Blender using the BPainter addon which has been interesting having used 3DCoat for so long; definitely some things to get used to Here's a catch-up gif to show a bit of the process leading to where I am currently. A big…