Hello polycount users I'm a bit new in the world of 3d modelling in blender and there are some things that I'm finding difficult to understand when trying to make good models. My questions are, what is midpoly modelling, how does it differ from other modelling? If possible, could you give me some recommendations of…
If you use the foliage tool to add foliage instances to a static mesh actor or a landscape, then you delete the actor or landscape, the foliage instances that were "stuck" to it are also deleted. Anybody know a way to save out the instances so they just exist independently in the level? I spent some hours placing foliage…
How would I got about texturing low poly models like this?: Everything in one diffuse map, so no PBR workflow. Can someone give a list of topics/concepts/techniques I need to learn in order to create detailed textures like this for low poly characters? Also what software would make the most sense for this task. I already…
Hello!! Hope you all like these models from Devil May Cry. The toon style is inspired from the concept by George Selps from capcom-unity for 10th anniversary of devil may cry. Thank you.
Hi everyone! This is my first post in the forum and a bit excited. In short, I graduated architecture dep. at 2020 and worked in archviz area for 2 years, half of a year as freelancer and 1.5 year in a studio. Then I decided to shift my proficiency to Hard Surface Modeling by creating game-ready assets. For almost a year I…
- Unreal 5 I am looking for talented a Animal/Creature 3d Artists. We require a Tech Artist with Houdini knowledge. Desirable 2 Years of experience. We will also consider other applicants Please contact on, andy.kerr@skyhookgames.com
For the prop I'm working on now, I wanted to render in Unreal, and also get some of the graphical elements animating. I wanted to make the two screens on this handheld animate. The middle touchpad section I wanted to act like an e-ink screen to display more data. None of these are interactive, just animated for show.…