For the prop I'm working on now, I wanted to render in Unreal, and also get some of the graphical elements animating. I wanted to make the two screens on this handheld animate. The middle touchpad section I wanted to act like an e-ink screen to display more data. None of these are interactive, just animated for show.
However, I can't find any good tutorials on either how to do this, or what's the best way to do it for these purposes. So far as I can tell I can make some unreal widgets and just render them on the prop. Alternatively I can make something like a sprite sheet and play through frames on that sheet.
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if it just needs to change pictures/animate in response to a button press/state change of some sort then it's viable to handle it with shader parameters .
it'll be a lot more performant as a material than with widgets