Hi, Ok, this has been really daunting recently ! i have been trying to delve deeper into the world of high poly modeling in 3ds max, not sculpting in zbrush or mudbox.. but hard surface high poly stuff within 3ds max !... here is an example (not my work obviously!) ok so yea.. i think i could model high poly stuff.. i mean…
I would like someone to please make me some 3d models of the circled shapes on page 26 of the attached files for free, as after hours of research on said shape, this is the only result I've found, and I'd love to be able to view it at all angles. I'd need the shape to be viewable using free software, for example microsoft…
[FONT="]Absolutely Cuckoo are a creative South London based character design and animation studio. We specialise in 2D and 3D character and puppet design for childrens TV, commercials and short films. We created Waybuloo and currently have a number of new projects in or going into production.[/FONT]…
Hi PC people, I have a question about how to model a certain asset that I am working on in Maya. I am including the reference piece and the initial blocked out geo. Adding more geometry to get the cylindrical cut out might be a way but I am trying to keep this as low poly as possible. Boolean is another but I was told to…
as a (character, environment, fx, rigging, animation) artist what should my library of models/materials/tutorials consist of please share your ideas and or what you have in your own.
Hi, so, I decided not to enter the contest, but I plan on using this model so i finished it. I went a bit "oversaturated" with the texture cause of style preference. anyway, here it is:
looking for a weapons modeler, for a next gen title, preferably with experience of 2 years but exceptions can be made, email work samples and resume to cdurso2001@gmail.com also email for more info.
I am looking for 3D Concept artist and modelers for a small project,Please contact me on my mail jioraja20@gmail.com if you need more details.I really need help with this
I'm trying to figure out how to force symmetry on my model whether it's been imported as an object/fbx what have you, as well as one that's natively been made in Zbrush.