Basically I want to use fill effect to apply a hard surface (normals) onto a layer, but because it's considered a texture, I cannot control the spacing between them. Using paint effect with brush would work, but doesn't allow me to dynamically adjust spacing neither. Is there a trick I am not seeing?
Hey folks, Here I wanna show you a progress with my new personal project. This model will be used in hangar mode. Where player can make some customization for suit and pilot. So Cockpit will be a possible to open and we can look on most of details very close. This model is a part of our independent game. Yeah game about…
This is my first attempt at working with Allegorithmic's Substance Designer and Substance Painter. The model was supplied to me by someone else, I only needed to do a couple of mesh clean ups and mesh replacements to get cleaner UV layouts. I have never before done anything in any of Allegorthmic's applications, other than…
Late entry but I've been thinking about a design for a while! German name bc I'm doing a zweihander. [LATEST] [LATEST] Here are some progress screens I was thinking it was a bit to fantasy so I also made a blade without the spikes what do you guys think about that and also straight cross guard or angled? and some design…
Currently in first pass, still need to adjust alot of it. I'm using Kiel Figgns upcoming rig. Feedback/critics would be very useful! :D https://syncsketch.com/playground/e47a3887893c4a79814150f50e68c698#210945
Hey guys, im very excited about this contest and will be updating you all with my lastest revisions as much as possible. I would love your feedback and put it to good use. Thanks in advance! (this is also my first forum thread so bear with me if I dont know what im doing.) Anyways for this contest I will be making a Sainte…
I wanted to share some of my 3D work with everyone here as well as my pipeline in the hopes of improving my work. I came up with 4 axe concepts all of which I like and could see being turned into 3D. Here is how I start, with a low poly subd model made in Maya with edge loops to create my initial high poly. I then bring it…
Teaming up with Stephen Oakley on this one. Making an alternate for the Vanguard's spear. Here is Oakley's concept and I'll be doing the 3D rendition: Shattered Star
Just stumbled upon this, and as someone who prefers using zSpheres for making trees this looks amazing! http://www.zbrushcentral.com/showthread.php?184042-ZTree-Plugin [ame]www.youtube.com/watch?v=1GhQurFEyXg[/ame] [ame]www.youtube.com/watch?v=wsXHGDfc6UM[/ame] [ame]www.youtube.com/watch?v=3kH33GVVcsw[/ame] I know what I'm…