Telltale Games is an award-winning independent developer and publisher of video games; named 2014’s ‘Most innovative company in gaming’, by Fast Company. Telltale was recognized by leading review aggregate site Metacritic as the No. 1 overall publisher for quality content in 2014. Since our beginning in 2004, we’ve…
I am seeking a very talented pixel artist to work on my next mobile space shooter game... The artist should be a very talented guy with good 2D animation skills. The game will use a very improoved version of the same engine used on my first mobile game "Comic Blast" which will help to make an amazing game in short…
Hello's Sorry in advance for the TLDR; I've recently took it upon my self to get my shit together and apply for some UNI courses, i didn't think too far ahead and forgot that i'd probably need a portfolio to take along to school interviews, which are coming in steadily now. I'm a really lazy person and if procrastination…
Hey all, so I've been hiding away for a couple of months (been working on a Mod, and moving into new house / school) so I haven't had time to post a new project, until now... well, this is a school project but whatever. So basically the assignment is to make an entire level in Unreal 3, mixing old and new. I decided to do…
Science & Industry 2 is the sequel to the once popular HL mod (which can be found here). This time we're bringing it to the Source engine. The code base is comming along nicely, but alas we lack all kinds of artistic talent. Taken from the homepage here : [ QUOTE ] Mappers: Prior experience with HL/HL2 mapping is…
Apply Here! The Art Director is responsible for establishing and communicating that artistic vision of the project to the art staff. The Art Director is also responsible for managing the art team towards the execution of the vision while considering the production, design and technical limitations inherent in the project.…
Biggest thing that slowed me down from learning as a beginner : trying to understand things perfectly before doing them. 90% of the questions you have right now you will very quickly answer yourself by blasting forward into the texturing. Just go wiht the understanding that you are going to make mistakes and then you'll…
WHOA!! Thank you all so much for the replies! @cheeseontoast - reason I decided not to use transpose was because I find it extremely counter-intuitive. I've played around with it for quite some time now but I still find the results it gives very unpredictable. When exporting the mesh (as obj) however, I did not switch off…
Hi, your hard surface workflow is obsolete, now artists use the rounded edge shader (aka bevel shader) of Blender Cycles 2.79.1+ (free) or Modo, VRay, Houdini and Redshift because it works with every topology so you can use substract booleans modifiers everywhere and it works great with text too. The meshes gets rounded…
Well, I mean complex modeling and selection tools in general. I'm mean there is got to me more than the tools that are in mesh menu. And Bonus tools are good. And Nex is a great addition. And I use that all and it gives me great results. But XSI has some great features, liek selection feautures and all that. Just watch…