Science & Industry 2 is the sequel to the once popular HL mod (which can be found
here). This time we're bringing it to the Source engine. The code base is comming along nicely, but alas we lack all kinds of artistic talent.
Taken from the homepage
here :
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Mappers:
Prior experience with HL/HL2 mapping is necessary.
Experience with Science and Industry (playing or mapping) favourable.
Detailed examples of previous work are required.
Modellers:
Various positions available, including player, weapon and environment/prop modelling.
Must be able to work from concept art (examples in the "Gallery" section of our website).
Prior HL2 experience favourable.
Detailed examples of previous work are required.
Animators:
Various positions available, including player, weapon and environment/prop animation.
Prior HL2 experience favourable.
Detailed examples of previous work are required.
Skinners:
Various positions available, including player, weapon and environment/prop skinning.
Must be able to work from concept art (examples in the "Gallery" section of our website).
Detailed examples of previous work are required.
Texture Artists:
Must be able to handle a large range of materials, including metals, stone, glass, wood, plastics, papers, etc.
Experience creating materials for HL2 desirable.
Detailed examples of previous work are required.
Any questions you may have regarding any of these positions, or any applications to these positions you may wish to make can be directed to [email="developers@simod.com."]developers@simod.com.[/email] Alternatively, you can PM either ENV or Electric-Gerbil on our forums, or contact us in our IRC channel (#S&I2 on Quakenet).
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As a side note: Your very own B1ll worked on the HL version of this mod. So if you always wanted to be like B1ll, here's your chance! (B1ll if you read this, think you got the time now to do some models?
)