hey im working on this low poly model, making it suitable for either a DS or PSP game. not too sure what style im going for, but any criticism would be great http://i57.photobucket.com/albums/g210/Jalechah/270man.jpg the poly count is 270 tris
hey there this is my first post i am a grad student and im looking for some tips, pointers and criticism that can help me improve my modelling skills at the moment im working on a humanoid shaped mutant/undead being. thank you for your time.
Here is the album for the concept and model of what I have so far. I have started UVing it so I'll post those images once I'm done with that. Just looking to see what people thing so far! Thanks! http://imgur.com/a/oP1cK
Hey my name is Ronny, I am available for freelance modeling for characters, props, or 3d print ready designs. Take a look at my work and contact me with your project if interested. I am ready and excited to start working. http://ronnyfirman.wordpress.com/ Thanks
Hello, I made a stick grenade for the source engine, although I did NOT make the model I only made the texture. GIF image: Diffuse: Spec: 1024x maps since it is for first person and I'm pretty sure it's going to be 512 for third Crits are welcome!
Hi. My name is Brendon Dalgado and I am looking for paid freelance work. I mainly specialize in modeling characters, but I can do props for environments if need be. Check out my portfolio below: www.brendondalgado.com Feel free to contact me at: bdalgado@gmail.com
Hey, Just a quick question. Can anyone recommend a good mouse for modelling? I always end up buying the wrong one which feels horrible. Something light and comofortable and relatively low budget! Also any cool large mouse mats too? Cheers!
Hi, I'm trying to unwrap my low poly zbrush model in max (which i should have done before i started sculpting) and i want to keep all the sculpting details i've done. anyone know any techniques for this with the morph targets or something?
I've been making a front bumper for a Mustang and it's pretty detailed. Problem is, because of all the cutting, I terminated a lot of loops into triangles on the surface just like I saw in a tutorial. This causes the surface to look so bumpy and unsmooth when I add Turbosmooth. How do all these car modelers achieve such…
hey guys, has anyone modeled a tree using nothing buy triangles and NO texture transparency? Palm trees I can see, how about some convincing conifers and deciduous? I'm being presented with an interesting challenge, our dev library team can't get a method of transparent textures to work on the range of given devices, but a…