Hi, I'm trying to unwrap my low poly zbrush model in max (which i should have done before i started sculpting) and i want to keep all the sculpting details i've done.
anyone know any techniques for this with the morph targets or something?
Why not just export the low, unwrap in max, then re-import the mesh over your old lowpoly in zbrush? Shouldnt cause any problems as long as you dont mess with the point order.
Replies
polyhertz: wasn't sure that that would work i'll try that next time
rwolf: tried the uv mapper but i dunno i just couldn't get the unwrap i wanted from it