I've been making a front bumper for a Mustang and it's pretty detailed.
Problem is, because of all the cutting, I terminated a lot of loops into triangles on the surface just like I saw in a tutorial. This causes the surface to look so bumpy and unsmooth when I add Turbosmooth. How do all these car modelers achieve such smooth curves on their cars even though I see triangles on their wireframes?
Replies