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Model 24 Stick Grenade

copyright
polycounter lvl 7
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copyright polycounter lvl 7
Hello, I made a stick grenade for the source engine, although I did NOT make the model I only made the texture.


GIF image:

vidcapture000.gif






1ab.png


Diffuse:

Stick_Grenade_texute.jpg


Spec:

Stick_grenade_Spec.jpg



1024x maps since it is for first person and I'm pretty sure it's going to be 512 for third



Crits are welcome!

Replies

  • Jessica Dinh
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    Jessica Dinh polycounter lvl 10
    Can you post the texture? I wonder if your spec is a little bright/tight for the wood. There's like a blinding glare coming from the handle in that screenshot. I could be wrong though. Metal looks nice to me, nice scratches.
  • MrHobo
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    MrHobo polycounter lvl 13
    There is a lil bit of hotspot towards the bottom of the handle. It's in the sec texture too. I'd pull back on the intensity at the bottom just a tad. Other than that though, Good job with the material definition. Did you do the unwrap too?
  • gilesruscoe
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    gilesruscoe polycounter lvl 10
    Values of your spec map are all wrong, the wood has more spec than the metal scratches!
  • ES_139
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    is it varnished wood? if that is the case it probably wouldn't have the grain of the wood in the specular it would be a much smoother highlight with a few dents in it. A gloss map could help you tons here if you feel its worth looking into.
  • copyright
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    copyright polycounter lvl 7
    Thank you for the crits guys! I updated it

    What I did:

    ~ removed most of the wood grain from the spec
    ~ added a blue tone to the spec
    ~ adjusted the values of the spec so the metal would have more than the wood
    ~ added mud
    ~ adjusted the light of the render so the grenade shows better
    ~ moved the camera a bit far back
    ~ made the metal on the bottom less boring




    screenshot0.png
  • Korrax
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    greeat work, looks much better than previous.

    Simple model but you nailed it.
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