Hi! I am currently a student, but have been teaching myself a lot of the 3D art stuff myself since I was around 16. I would really like to expand my portfolio by being able to participate in various projects and to expand my skills as a video game developer. I mainly specialize in stylized works (i.e. handpainted textures,…
Bit Trap Studios, Inc. is currently seeking a talented texture artist to develop stylized textures for architectural sets, props, and humanoids for an online cooperative RPG. The ideal candidate will have an understanding of 3D modeling and UV layout plus experience in keeping textures looking consistent within the UV…
Hey guys, I'm excited, I love League of Legends, I love sexy girls, I love character art :> So I went for champion ELISE. Atm I referencing her default skin and soon I want to develop something new, but still matching her phylosohpy. We'll see. LAST UPDATE: So, I started from base and here I am today, at the first day of…
Our studio (AtomJack) is working on our first game right now. We're just starting to show some of the content we've been working on, and this month's post on our dev blog was written by me, and gives a broad overview of the process by which I modeled and textured one of our main characters: If you'd like to read the full…
On our current level, any characters we spawn on it are using the environment's post/lighting settings, which make our character look washed out and generally unreadable. I need someone experienced in UE4 to separate players from environment and re-do the post for characters. Note, we are a MOBA style game, so familiarity…
Hey there! I'm a 3rd year Games Design Student at Sheffield Hallam Uni in England. Pretty new to Polycount but have some interesting projects this year and will hopefully be producing some good work so I thought I'd share here. Please go ahead and crit! Thankyou for lookin :) Firstly something I'm currently working on;…
Stylized Winners 1st - Etienne POV – Etienne blew us away with an absolutely stunning final piece. Along with the appealing, snappy timing, beautifully subtle color shifts, clean and readable shapes, strong thematic and excellent overall execution, this entry stood out in nearly every aspect. Our congratulations to Etienne…
Hello everyone, I'm delighted to share my latest personal project based on the concept of Hicham Habchi : https://www.artstation.com/artwork/amzlR First of all, I would like to thank Vincent Ménier who mentored me all along the process of this character, and thanks to whom I learned a lot :…
Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…
Hello all, my name is Victoria and I am an environment and prop artist! I specialize in stylized art styles and have worked with a variety art styles from low poly to hand painted I can do: * Hard surface * Organic * Hand painted * Low poly * Cartoon * Lighting * Post processing * Substance painter * Blender and Maya *…