Our studio (
AtomJack) is working on our first game right now. We're just starting to show some of the content we've been working on, and this month's post on our dev blog was written by me, and gives a broad overview of the process by which I modeled and textured one of our main characters:
If you'd like to read the full post, you can check it out here:
http://www.atomjack.net/blog/2015/1/7/modeling-a-stylized-character
And if you're interested in following along with our development process, we'll be posting more updates on Twitter and Facebook:
@AtomJackGamesAtomJack on Facebook
Hope you all dig it!
Replies
I'm really loving the design on this, it has a lot of personality. I love the arms especially.
Company logo is really cool aswell
@Shrike - Yeah, the flatness is pretty intentional. We're using surface shaders, so all the color and lighting info is derived from the texture. We made that choice because we're using 3D characters on 2D backgrounds, so it helped to bridge the gap and have them fit together a bit better. Thanks for the feedback, though!
@MDiamond - I think that's our tech director's model. I'll be sure to pass along the compliments
@jfitch - Thanks! I believe our animator will be writing one of our upcoming blog posts about animating the Robot, so you'll be able to see it in action soon.