Hello! My name is Nathan, I’m a recent graduate and frankly a little lost right now on where my career is heading. I’ve applied to several jobs already and have gotten no responses so far. I’d like to get any kind of feedback on my portfolio to see whether I’m wasting my time applying for jobs and should instead focus on…
Hello, Im having this issue in substance painter where, after importing and painting normaly with no problems and no flipped normals, with substance painter (2018.1.1 version), I encountered this when I decided to try this Metal edge wear generator. I was able to paint and apply materials normaly: This is an example of…
As per my normal workflow, I modelled a character in Zbrush, then took it into Maya for retop. Once the low poly was made, I then textured in Substance painter2. All well and done. Then as I normally would do (because I just don't get posing in Maya just yet) I took the low poly into Zbrush again, and posed it. Aaand then…
Edit: Happy new year everyone! Hello artits Some time ago I created a thread asking for critique on my works, which can be seen here: http://polycount.com/discussion/162142/need-professional-hard-surface-modelers-tips-please#latest I had amazing feedback, some told me to go for harder models, to better hone my skills. I am…
Hello! I've been doing some research into the "Star Citizen Decal" Workflow and want to know if it is possible to do in UE4? (as seen in the Polycount thread here : http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p2) The standard decal components + a material with deferred decal domain selected…
Hello! I've been doing some research into the "Star Citizen Decal" Workflow and want to know if it is possible to do in UE4? (as seen in the Polycount thread here : http://polycount.com/discussion/155894/decal-technique-from-star-citizen/p2) The standard decal components + a material with deferred decal domain selected…
Hi everyone i'll be very glad if you guys can inform me about this. I live in Istanbul, Turkey and this year i will be graduated from a university here from the department called 'Management Information Systems' after 4 years. (it is same as IT but different name) My question is: How can i apply for a university in US to…
I recently ran into a problem where after importing a FBX file of a character I modeled in 3ds Max to UDK, and applying the Diffuse and Normal map, I get nasty lighting seams. From what I understand, the centered lighting seam is from me applying a symmetry modifier in 3ds Max after unwrapping half the model (I know, it's…
Hello, I recently started 3D-modeling again (familiar with the concepts but other than that I'm pretty much a total beginner) and started using Blender for the modeling part. I bought the Quixel suite a while ago in the hopes it would speed up some texturing work but now that I'm trying to figure out how to use it I'm…
Hey guys i am having trouble getting a nice clean AO map i tried Racer445 method on the video of the AK, i have tried some of the methods that Laurens Corijen but they still give me really bad looking AO some places where its meant to be light they are dark (i always explode my model before baking anything) but when i…