Hello! My name is Nathan, I’m a recent graduate and frankly a little lost right now on where my career is heading. I’ve applied to several jobs already and have gotten no responses so far. I’d like to get any kind of feedback on my portfolio to see whether I’m wasting my time applying for jobs and should instead focus on improving my skills. I specifically love both 3D modelling characters(Stylised or photo realistic) and animation. My passion is making animated films.
However, as an entry level artist like myself I’m unsure whether It’s a good idea to try and get a job as a 3D character modeller as these are usually given to more senior artists and may take years. I just want experience in the field so should I go for jobs that are more in demand like architectural visualisation or product design for marketing and focus my practice on that? Maybe animation is a better option to get a job? Any other highly in demand positions as a 3D artist? Any help and feedback would be highly appreciated!
Here is a link to my ArtStation http://www.artstation.com/nathanbeguin
Thanks.
Replies
This section is for advice about your career, and how to get there.
Portfolio critique belongs in 3D Art Showcase and Critiques. Please create a separate Topic there, for that. Thanks.
Hi and welcome to PC.
To be blunt, your portfolio screams "Learning Student" and you have a lot of work ahead of you especially if you're wanting to be a character artist.
My advice: search for the portfolios of recently hired Junior Artists in the area youre interested in, take a hard and long objective look at how your work stacks up against theirs and determine the skills you need to focus on to hit that bar. Once you've done that, get back to work! Consistently post here on Polycount (and anywhere else) for feedback. After a while of that, and when you notice solid progression in your skill set, perhaps consider doing some focused online studies at sites like CGMA.
Thanks for the advice guys!
There is this thread here on polycount -> https://polycount.com/discussion/187512/recently-hired-in-aaa-show-us-your-portfolio/p1
Also seriously plan to start working outside AAA, don't get stuck in the mindset it has to be a big name for your first place. The very same portfolio that couldn't get me an answer suddenly was good enough to have recruiters contacting me after spending nearly a year in an AAA-outsourcing studio as recruiters and HR more often than not only partially look at portfolios, while paying close attention to working experience (artist in those studios on the other hand, won't give a fuck about working experience and focus on your portfolio)...
Last piece of advice - go with your dream job as goal, not what is 'easier to do'. Nothing is easy in games. There are thousands of students out there searching for jobs and by far not even close as many positions (not to mention seniors switching jobs). Every opening that is posted will have plenty of candidates to choose from, who all will be loving that specific field and have dedicated all their time and effort to shine in it. No reason to settle with someone who is looking for an 'easy way in'. You will be doing it for a awful lot of time. When you won't be working overtime you probably will be practising at home (because we all do it). So there should be a sincere passion for what you are doing or you will burn out before getting anywhere.
https://www.artstation.com/angela_rico
I'm just going to send you some content to start with and hope it leads you to more. Sooo much awesome content to learn from these days I'm speechless.
If you can spend 6 to 12 months just learning from these guys and focusing on learning techniques, you will get a job. - It's good you have a basic foundation of the software and all that, so now you can get into the good parts.
https://gumroad.com/grassetti
https://gumroad.com/dominicqwek
https://gumroad.com/robotpencil?sort=page_layout
https://www.youtube.com/user/rkingslien/videos
https://www.cgmasteracademy.com/courses/10-character-creation-for-film-cinematics
Don't take this CGMA course, until you know your crap from the links above it. It's project based, you need a lot of passion and commitment and want to have high level questions to ask. It's a great workshop but I think it's more advance supplementation not complete foundation.
Cheers, good luck!