For those of you who've worked on assets for VR games, you may know that normal maps don't appear properly when trying to simulate large details. it's difficult to explain to people who've never used a VR headsets, but your binocular vision essentially makes normal maps look very fake unless viewed from head on, so they…
So I've decided to take the leap and share some stuff I've been working on. I'm relatively new to UE4 and Hihgpoly hard edge stuff in general but figured might as well go big on the first try. Tools used; Blender/knald/substance painter for mech Landscape; Megascans,Substance designer, Photoshop,NDO,Unreal Fauna;…
I’ve started working on the hair system. I’m using the Ornatrix plugin of 3ds Max to create the groom, and exporting it as an Alembic file into UE5. Yesterday I did the eyebrows and they look okay (for now I’m concentrating on the technical process rather than a convincing groom) but I’ve run into problems with the…
EDIT: Latest Update: Live Stream Videos: https://youtu.be/h2HEqdmlcCw?list=PLjnAnxiuhYlwcBGObifIHDBH2qfhnu9xd ............................................... Greetings Polycount, In an attempt to bring my portfolio up to date to better reflect my skills, I have decided to devote most of my free time in creating an…
I have a humanoid model that is 6 ft tall (182cm). I'm using a CAT skeleton rig and the skinning is done. I want the character's height to be dynamic, meaning making the height of the human model be anywhere from 5'5 to 6'2. How do I go about doing this? (This character will be used in Unreal Engine 4. I'm familiar with…
Hey everyone, I'm starting to go through old projects that I never finished, and I decided to move this one into UE4. This is from the Sept. 2013 noob challenge. Most of the models were finished except for a few, also most of the textures and arrangement in the engine needed to be done. There are some things that could…
Hello my fellow artists! Here is a personal game I been working on, on the side. It still has ways to go but I am very proud of what I've accomplished so far and wanted to share. If anyone see something I can improve upon than please tell me. There are several videos on my YouTube Channel. Showing where I started, to where…
Just started an underwater scene using photoscanned assets. Its been two weeks and the project is roughly done. I'm surprised how fast it all came together this time. These eroded rocks gave me the idea, initially I just wanted to scan them for the UE marketplace, but I started playing with them in an scene. I'm happy with…
Hi all,I hope you have a wonderful day!We are the new team, that dreams to create our mobile game with UE4. We have started our work with several free assets, but we found that our style of 3d animations and characters are not awesome. So now, we want to ask somebody to help us understand and develop the concept of…
Hi all. I have been using UE4 for a while now and everything was working fine. The other day I started it up and the perspective view-port was black while in LIT mode and I could not see nothing. I thought it was the updated version of the engine, so I rolled back the engine to 4.9.2 but the perspective view-port was still…