Just started an underwater scene using photoscanned assets. Its been two weeks and the project is roughly done. I'm surprised how fast it all came together this time. These eroded rocks gave me the idea, initially I just wanted to scan them for the UE marketplace, but I started playing with them in an scene. I'm happy with the results so far, but I lack the knowledge on the underwater world, so if you have any recommendation, please don't hesitate.
Imported the planes, worked better than I thought. Gonna have some moss and sand variation on top. Now I want schools of fish everywhere, should be doable with the particle system.
coming along really well! I dived at Aqaba, Jordan. if you google "Cedar Pride" you'll get some good reference for a sunken ship, you'd be surprised how much actually grows on the metallic surfaces of the ship, maybe you can do the same with the airplane, feels a bit disconnected right now.
mind sharing your shader for the water? I've tried to do it once for a uni project I had, but could only get the effects visible when viewing from above the surface, not underneath
coming along really well! I dived at Aqaba, Jordan. if you google "Cedar Pride" you'll get some good reference for a sunken ship, you'd be surprised how much actually grows on the metallic surfaces of the ship, maybe you can do the same with the airplane, feels a bit disconnected right now.
mind sharing your shader for the water? I've tried to do it once for a uni project I had, but could only get the effects visible when viewing from above the surface, not underneath
Thanks, just did some variation for the planes, to blend them with the scene.
Water shader is not so special. Just untick the cast shadow option in your plane mesh in the scene. Also the subsurface shader helps.
This is looking great! I love the light shafts in the water. A nice this to see is some ambient particles floating in the water. It will help give the scene some depth and add some nice fine detail. It would be awesome the get some good looking caustics working on the meshes also but that can be tricky.
This is looking great! I love the light shafts in the water. A nice this to see is some ambient particles floating in the water. It will help give the scene some depth and add some nice fine detail. It would be awesome the get some good looking caustics working on the meshes also but that can be tricky.
Thanks, caustic effects are very subtle yet quite visible when moving, unlike in the screenshots. I may boost them up a little later.
My first impression is it's too gray overall for the ocean. Coloring looks a bit more like a lake or stream. You could take a look at some ocean reef docu footage. First hit: https://www.youtube.com/watch?v=_nb6K0zKlM0
The moray eel is probably the weakest part right now. Animation is a bit too jerky, unnatural.
This looks amazing... really love it! The constant slow-in slow-outs of your camera are really distracting and unnatural. Try just switching to another camera without the curves. Also I think you can still push the post processing to be a bit brighter/vibrant? There's one part at 0:59, where the eel suddenly jolts upwards, which could use some work.
that looks really good now! still lacks a bit of blue and green colour, especially when you see into the distance. Definitely agree get rid of the ease in and out on most if not all of those panning camera shots and it will feel more natural (its like the director of a film has cut different shots from different camera men together, when you have the easing it just doesnt work like real footage thats been cut together)
Update: Thank you all for your precious comments, it certainly looks better now that the camera animations are more linear, don't know why I did it otherwise in the first place. There is a sub wreckage too now. I remembered I did a simple sub model before and worked on that. Also I calmed down the eels now, they are more friendly. (I rigged them again and got rid of the attacking anim.) https://www.youtube.com/watch?v=c3Ejx4N1Q2Y&feature=youtu.be
Beautiful work! if you want to make it a little easier on the viewer you could have fade in and out of black inbetween cuts instead of straight hard cuts but thats just polish work.
I really like it! great job :] I wonder how are you managing the path the schools of fish swim at, care to share?
Its actually quite cheap, they are particles. I used local space acceleration modifiers so they accelerate a bit to the left, and right afterwards. Since its local space you can even rotate and aim the finish location in the editor easily. A better way would be using a custom vector field, you should be able to do much complex paths with it.
Replies
I dived at Aqaba, Jordan. if you google "Cedar Pride" you'll get some good reference for a sunken ship, you'd be surprised how much actually grows on the metallic surfaces of the ship, maybe you can do the same with the airplane, feels a bit disconnected right now.
mind sharing your shader for the water? I've tried to do it once for a uni project I had, but could only get the effects visible when viewing from above the surface, not underneath
Water shader is not so special. Just untick the cast shadow option in your plane mesh in the scene. Also the subsurface shader helps.
Update:
Update:
https://youtu.be/9dRQsuNKmOU
My first impression is it's too gray overall for the ocean. Coloring looks a bit more like a lake or stream. You could take a look at some ocean reef docu footage. First hit: https://www.youtube.com/watch?v=_nb6K0zKlM0
The moray eel is probably the weakest part right now. Animation is a bit too jerky, unnatural.
https://www.youtube.com/watch?v=0-uqF2wsQBk&feature=youtu.be
The constant slow-in slow-outs of your camera are really distracting and unnatural. Try just switching to another camera without the curves.
Also I think you can still push the post processing to be a bit brighter/vibrant?
There's one part at 0:59, where the eel suddenly jolts upwards, which could use some work.
https://www.youtube.com/watch?v=c3Ejx4N1Q2Y&feature=youtu.be
Still a couple of little jolts in the camera work, but otherwise... nice!
https://www.youtube.com/watch?v=pDb5djBOWe0&feature=youtu.be
https://www.artstation.com/artwork/G2oWW
I wonder how are you managing the path the schools of fish swim at, care to share?