Sweet HS modeling, the class A (surfaces that can be observed) especially your chamfers which imo have a nice rounded radius for high to low poly bakes. As an aside, this blender auto material plugin thing may be of interest, even-though solid mode shading displayed on your model seems too suggest a different DCC…
Despite significantly weaker modeling and UV tools in Maya? I starter using Maya few years ago while I was learning in best (then) Polish 3D animation school. I used this software for 2 and half year, including year as professional artist. Then Blender 2.63 with ngons came up and I starter learning it and I was blown away…
My first post on this site 🙂 https://www.artstation.com/artwork/B3DXw8 Modelled in blender, rendered and textured in 3Dcoat, first time using high to low poly baking, powerful stuff..
I'm developing a 3D game prototype (in unity) and altough I can model some basic items with blender I need help with characters and more intricate models. I'd love to collaborate with some 3d artist so i can pitch a really good demo to publisher or kickstarter and if the project gets funded maybe we can team up and work…
I like to use Blender for modeling, but I do find myself sometimes switching to Maya for UV mapping just because it so poor in Blender. If they added better UV tools and a "Preserve UVs" option when moving subobjects, I would likely use Blender exclusively for modeling work.
Or as a free alternative you could use Blender [ame="http://www.youtube.com/watch?v=SrApuPOayoU&index=9&list=UU1dVYKd5MtCW_1lndmyWbQw"]Hand-painted textures in Blender - YouTube[/ame] [ame="http://www.youtube.com/watch?v=L7ALfRw6I5I&list=UU1dVYKd5MtCW_1lndmyWbQw"]Tutorial - Hand Painted Textures in Blender - YouTube[/ame]
I finally got tired of waiting for someone responsible to do something about this. ***WARNING*** artist writing code - prepare for your computer to be irreversibly damaged. If you have ever tried bringing vertex colors in from Blender - you will quickly run into the issue of no vertex alpha - until now! This is a two part…
I need to use a selection of vertices from a UV map to go up the 3ds max stack to an edit poly above so that I can then do specific vertex colors on these vertices alone. This only works on faces from the UV unwrap. If there is no way to do this in max, is there a way to do it in Blender (note: my Blender knowledge is very…